Heat is a logistics problem. Efficiently moving thermal energy from generators to sinks is as important as managing ammunition.
A Mecha uses three types of thermal systems to manage its state:
Heat follows a two-stage process limited by the mecha's total Flux:
The heat in flux cannot exceed the total Flux rating. Any heat generated beyond this limit becomes Residual Heat trapped within the generating component. If the fluxpool reaches maximum capacity, the mecha suffers chassis-wide instability, affecting speed and computer systems.
Thermal failure occurs when systems store more heat internally than their capacity allows (most non-Heatsystems have 0 capacity). Components with Residual Heat begin to Overheat, risking malfunction or explosive failure.
At the end of any turn where a component has more heat than its capacity, the pilot must perform an Affinity Check, using a heat management skill if they have one, and the thermal hardening level (if applicable) of the system as Skills.
The result of this check is compared against the component's Residual Heat. If the result is lower than the heat stored, the system suffers a consequence.
| Result | Outcome | Effect |
|---|---|---|
| 11+ | Heat Accumulation | 1 Penalty Die on all subsequent heat rolls for this system |
| 8-10 | Thermal Glitch | System flickers. -1 to all actions with this system until reset/cooldown |
| 5-7 | Compromised Control | System automatically shuts down for 1 turn. |
| 3-4 | Malfunction | System is Damaged. See Damage table. |
| 1-2 | Catastrophic Malfunction | Total destruction of the system. Cookoff/explosions possible |
Any 6-Resonance in the Overheat Check introduces additional heat.
Energy Systems may not stop generating heat instantly. Every Energy System has a Shutoff Delay. When a reactor is deactivated, it continues to output its full baseload heat for a number of turns equal to its Shutoff Delay.
| Type | Energy | Capacity | Flux | Passive | Active |
|---|---|---|---|---|---|
| Basetech | |||||
| Small Heatsink | 0 | 30 | 1 | 1/15 | |
| Lowtech | |||||
| Radiator Vent | 2 | 10 | 5 | 1 | 10 |
| Large Heatsink | 0 | 50 | 1 | 1/15 | |
| Water cooling | 1 | 5 | 5 | ||
| Midtech | |||||
| Optimized Heatsink | 0 | 40 | 1 | 1/25 | |
| Phase Change Loop | 3 | 2 | 10 | ||
| Heatpipes | 0 | 0 | 5 | ||
| Coolant Dump | 100 | 25 | 10 | 25 | |
| Radiator Wings | 5 | 50 | 5 | 1/5 | |
| Hightech | |||||
| Fractal Heatsink | 10 | 100 | 5 | 2 | -2 |
| liquid metal Loop | 5 | 10 | 50 | ||
| OVERDRIVE | 100 | — | 0 | — |
Notes:
Practice, Gadgets check) afterward. While this is running, the mech acts twice as fast.