heat

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Heat Management

Heat is a logistics problem. Efficiently moving thermal energy from generators to sinks is as important as managing ammunition.

Components

A Mecha uses three types of thermal systems to manage its state:

The Flux Loop

Heat follows a two-stage process limited by the mecha's total Flux:

  1. Inbound: Heat moves from active systems into the fluxpool.
  2. Outbound: Heat moves from the pool into Heat Systems (Sinks and Vents).

The heat in flux cannot exceed the total Flux rating. Any heat generated beyond this limit becomes Residual Heat trapped within the generating component. If the fluxpool reaches maximum capacity, the mecha suffers chassis-wide instability, affecting speed and computer systems.

Overheating

Thermal failure occurs when systems store more heat internally than their capacity allows (most non-Heatsystems have 0 capacity). Components with Residual Heat begin to Overheat, risking malfunction or explosive failure.

Overheat Check

At the end of any turn where a component has more heat than its capacity, the pilot must perform an Affinity Check, using a heat management skill if they have one, and the thermal hardening level (if applicable) of the system as Skills.

The result of this check is compared against the component's Residual Heat. If the result is lower than the heat stored, the system suffers a consequence.

Result Outcome Effect
11+ Heat Accumulation 1 Penalty Die on all subsequent heat rolls for this system
8-10 Thermal Glitch System flickers. -1 to all actions with this system until reset/cooldown
5-7 Compromised Control System automatically shuts down for 1 turn.
3-4 Malfunction System is Damaged. See Damage table.
1-2 Catastrophic Malfunction Total destruction of the system. Cookoff/explosions possible

Any 6-Resonance in the Overheat Check introduces additional heat.

Reactor Shutoff Delay

Energy Systems may not stop generating heat instantly. Every Energy System has a Shutoff Delay. When a reactor is deactivated, it continues to output its full baseload heat for a number of turns equal to its Shutoff Delay.

Heat Systems

Type Energy Capacity Flux Passive Active
Basetech
Small Heatsink 0 30 1 1/15
Lowtech
Radiator Vent 2 10 5 1 10
Large Heatsink 0 50 1 1/15
Water cooling 1 5 5
Midtech
Optimized Heatsink 0 40 1 1/25
Phase Change Loop 3 2 10
Heatpipes 0 0 5
Coolant Dump 100 25 10 25
Radiator Wings 5 50 5 1/5
Hightech
Fractal Heatsink 10 100 5 2 -2
liquid metal Loop 5 10 50
OVERDRIVE 100 0

Notes:


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