energy

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Energy Systems

Energy systems provide energy when they are switched on, while usually consuming something.
if two values are given, the second one is an alternative "overdrive" move. For simplicities' sake,
Energy systems are either off and consume nothing, in base mode or in overdrive.
Systems which don't have enough energy to run turn off and might have to be rebooted.

Values are given per ton and can be scaled up and down
Terminology:

Type E Heat Input Efficiency
Basetech
Steam Power 2/4 3/8 Coal 10%
Flywheel 20 0 Stored spins down even if unused
Crew 0.3 0 10 Crew Labor Crew tire after 30min*Fitness
Lowtech
Combustion Motor 50/150 1/2 Combustible Liquid 40%
Midtech
PEM 50/100 0.1/0.3 Hydrogen 90%
Solar Panel 10 2 Sunlight Contamination Dependent
Batteries 10 2 Stored Loses 10% per month
Hightech
Reactor 300 5 Fuel Rods 8%
CF Reactor 40 0.1 Deuterium 80%
Capacitor 1000 8 Stored Loses 10% per hour

Notes:

Fuel Storage:


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