Energy systems provide energy when they are switched on, while usually consuming something.
if two values are given, the second one is an alternative "overdrive" move. For simplicities' sake,
Energy systems are either off and consume nothing, in base mode or in overdrive.
Systems which don't have enough energy to run turn off and might have to be rebooted.
Values are given per ton and can be scaled up and down
Terminology:
| Type | E | Heat | Input | Efficiency |
|---|---|---|---|---|
| Basetech | ||||
| Steam Power | 2/4 | 3/8 | Coal | 10% |
| Flywheel | 20 | 0 | Stored | spins down even if unused |
| Crew | 0.3 | 0 | 10 Crew Labor | Crew tire after 30min*Fitness |
| Lowtech | ||||
| Combustion Motor | 50/150 | 1/2 | Combustible Liquid | 40% |
| Midtech | ||||
| PEM | 50/100 | 0.1/0.3 | Hydrogen | 90% |
| Solar Panel | 10 | 2 | Sunlight | Contamination Dependent |
| Batteries | 10 | 2 | Stored | Loses 10% per month |
| Hightech | ||||
| Reactor | 300 | 5 | Fuel Rods | 8% |
| CF Reactor | 40 | 0.1 | Deuterium | 80% |
| Capacitor | 1000 | 8 | Stored | Loses 10% per hour |
Notes:
Solar Panel: can be deployed/undeployed. Halves output per 5 contamination levels. Daylight only. Output halved for the first and last 4 hours of the 12-hour operational time (so effectively 8 hours of sunlight per day). Deployed solar panel gives
CF Reactor: Requires startup energy equal to output for at least one round.
Fuel Storage:
Hydrogen (70kg/1000L): 10,082 MJ → 2,016,400E (90% eff. = 1,814,760E = 25 hours at 100 energy)
HFC-10 (10L): 1,800E = 1.5 minutes at 100 energy