-20 | Instant healing to full
-19 | caster ages 2d10-15 years. Then continues aging at half/double the normal rate until the effect is negated
-18 | 1 healing on all wounds
-17 | all magic items in short range charged to full
-16 | all magic items in on person charged to full
-15 | Gain 1 strain, roll 1d10 to reduce the result
-14 | 1 healing on all wounds
-13 | all magic items in on person charged by 20%
-12 | 1 healing on all wounds
-11 | Caster starts glowing noticeably for 25h
-10 | 3 healing on all wounds
-9 | Gain 1 strain, roll 1d10 to reduce the result
-8 | 2 healing on all wounds
-7 | 1 healing on all wounds
-6 | 1 healing on all wounds
-5 | Loose 3 strain
-4 | Loose 2 strain
-3 | Gain 1 strain, roll 1d10 to reduce the result
-2 | loose 1 strain
-1 | the spell works as intended but has unforeseen circumstances/interactions along its line of functioning
0 | slight upwards/outwards flow of air emanates from the caster
1 | the spell works as intended but has unforeseen circumstances/interactions perpendicular to its line of functioning
2 | roll again to reduce the result
3 | gain strain according to the highest die from the spell roll
4 | spell additionally has grand, theatralic effect
5 | reduce result by the highest die from the spell roll
6 | spellenergy gets everywhere, repeating the effect at small scale
7 | caster pulses with visible energy while the spell is in effect
8 | scatter
9 | casters'high (elated, frenetic, energetic feelings, being kept awake for the next 8 hours)
10 | scatter
11 | spell lingers (next person to get a resonance with 6 retriggers it)
12 | scatter
13 | roll another strainroll and add the result
14 | additional disruptio in the spell
15 | scatter
16 | uncontrolled energy crackles and starts small (candle sized) fires (1 fire dmg for everyone within 10m)
17 | small objects start floating upwards, bodies of water rain upwards
18 | scatter
19 | Center, deal thas much fire damage to everyone within 10m
20 | gain 1 Level of Headache
21 | blur for the next round. All incoming and outgoing actions are modified with -5
22 | spell leaves faint glow for 10 rounds
23 | Center, blur self and target for that many rounds
24 | scatter
25 | roll another strainroll and add the result
26 | scatter
27 | dancing lights appear around caster and follow for 1 minute
28 | all metal within 20 meters becomes very cold
29 | random magic item on caster triggers (using half of the remaining charge)
30 | flowers grow from casters footprints for (and within) 24 hours
31 | floor gets hard. Ice on water, rock on land.
32 | scatter
33 | all metal within 20 meters becomes very hot
34 | scatter, result updates
35 | no light within 20 meters of casters current position for 1 minute
36 | spell instead is targeted plasma bolt, deals sum of dice in damage to target and half that to caster
37 | roll another strainroll and add the result
38 | Caster starts glowing like a torch for 25h
39 | all plants within 30 meters wilt
40 | gain 1 headache
41 | everything in medium distance is shoved away (strength 17 – (stamina&strength @ traction) meters)
42 | center, spell result is reduced by that amount
43 | small objects start flying around at random
44 | spell fails instead
45 | silence 5m radius on caster for 1 minute (no spells outgoing at all)
46 | casters hair grows 10 cm
47 | scatter, spell result is increased by that amount
48 | roll another strainroll and add the result
49 | everything in medium distance is pulled in (strength 17 – (stamina&strength @ traction) meters)
50 | half the current strain is dissipated and half of that will be dealt to next target touched
51 | a dark cloud forms and it rains within roughly 500 m for 10 minutes
52 | scatter, this spell is recastable at no cost other than time, that many times. upkeep applies.
53 | caster hovers 5m into the air, losing 1 meter / round
54 | spell is delayed by 1d10 rounds
55 | center, twice that much fire damage is dealt in thrice the radius
56 | phase out for this and the next round. Incoming and outgoing effects (such as damage) are halved
57 | roll another strainroll and add the result
58 | center, spell gets imbued into caster for that many hours
59 | all bodies of water within 1 km turn to dust max 10t
60 | gain 1 headache
61 | it starts snowing
62 | caster gets sick
63 | scatter, armor resistance sinks by that much due to crystallization/changes
64 | Pebble rain dealing 5+1d10 dmg for the next 1d6 rounds in a 20 m radius
65 | scatter, spelltarget phases out of reality for that many rounds
66 | roll another strainroll and add the result
67 | butterflies. Lots.
68 | center. divide that between diff 10 manaburns and headaches
69 | silence 5m radius on caster for 1 minute (no spells outgoing at all)
70 | gainain 1 headache
71 | center, spell has twice that range in aoe added (from target)
72 | caster looses next action
73 | caster and target swap locations
74 | center, everyone in that many meter radius is unable to act until the end of next free phase
75 | roll another strainroll and add the result
76 | caster becomes weightless for 2 rounds
77 | all plants within 30 meters instantly grow a lot and become animated and hostile for 5 minutes
78 | all magical items within 20 meters glow (-complexity to hit) for 1 week
79 | caster skips 1d10 rounds forward in time
80 | gain 1 headache
81 | instantly casts the same spell on the same target again (causing strain)
82 | scatter, spell result is increased by that amount, spell also affects caster
83 | center, spell result is decreased by that amount, spell instead affects caster
84 | color sprays from casters hand (wide area, 10 m range, everyone affected gets +3 penalty dice)
85 | center twice, caster is unconscious for that many hours.
86 | Loud BOOM. Everyone makes a (courage&will@10-0.3distance from caster in meters rounded up) roll. Result cannot be exceeded in any action rolled by that character for 3 turns
87 | roll another strainroll and add the result
88 | random piece of gear becomes extremely heavy (as made of lead10) for 1 week
89 | lightning bolts strike target, dealing spellroll2 damage
90 | center, that many of the next spells cast 1 action faster each (no less than 0)
91 | Rust Monster (50 HP, melee attack 5+(2&3), corrodes metal) appears next to target
92 | center, the next spell within 1 minute will have that much bonus
93 | spell is sustained for 1 minute more than intended
94 | center, that many of the next spells cast within 1 minute from each other will cause 1 less strain
95 | spell is instead cast on everything within 20 meters
96 | roll another strainroll and add the result
97 | spell repeats 1d10 times, once per round.
98 | center, reduce result of the next spell side effect of the caster within 1 minute by that much
99 | caster phase-skips 1d10 rounds completely
100 | gain 1 headache
101 | spell instead has free will and manifests as angry elemental
102 | gain 2 headache
103 | Center thrice, that many rays of light shoots out to a random target in long range and heals the worst wound by 1 point
104 | gain 3 headache
105 | spell effect is duplicated and symmetric
106 | caster is teleported to a random location within 5km
107 | 5 permanent damage (healing difficulty 11), caster is blind until fully healed + 1 day, loose half strain
108 | target is teleported to random location within 5 km
109 | 5 permanent damage (healing difficulty 11), caster is deaf until fully healed + 1 day, loose half strain
110 | repeats last spell instead, gain 4 headache
111 | 5 permanent damage (healing difficulty 11), caster is mute until fully healed + 1 day, loose half strain
112 | center, a hole of that depth and 5m radius appears under caster
113 | center, that many rays of energy shoot out of the caster and do 10dmg armor piercing 10 diff manaburn to the closest target (and to seld)
114 | caster is surrounded in 5 m stone ball of 20 cm thickness where he is right now 20 rounds until suffocation starts. 100 dmg (advantage0) required to break open
115 | dizzy for 5 minutes. -10 to all roll results
116 | 5 permanent damage (healing difficulty 11), caster is epileptic until fully healed + 1 day (any roll below 10 causes a 2 missed turns and a -5 penalty on next rolls, decaying by 1 per round)
117 | center 5 times. Environment is terraformed into its opposite in that many * 10 meters
118 | random magical item within 50 meters is completely discharged and has quality halved.
119 | 10 permanent damage (healing difficulty 11) damage, caster becomes insane (mostly scared/angry/inable to comprehend, game master may override player choice at any point) until fully healed + 1 week.
120 | loose all strain, in a big explosion dealing 1 damage (can't reduce below 1 hp) -1/meter to everything in range, leaves caster unconcious until 75% healed.
121+ | scatter, reduce the current result by twice that
Headache is +1 Penalty dice on all mental or magic related rolls until the next rest
centering is loosing [Source@spell Roll] strain, but it can be reduced by 1 per headache taken
scattering is gaining [7-Source@spellroll] strain, or 10 if outside of range, but can be raised up to 10
Value | Effect