healing

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Healing

For living entities, damage is tracked as wounds, with severity equal to the remaining damage after defenses.
While a wound is healing, the result of a Fitness check (usually no skills) divided by 2 is accumulated, then the Contamination exceeding the characters Resistance is subtracted, once per day.
If multiple days pass with roughly the same conditions, the average of 3 rolls is taken and extrapolated.

If in active care, the healing skill/treatment level may be used as skill in the checks.

Healing rate can be modified by environment, therapy, or resonance:

Wounds don’t always cause death or permanent damage, but long-untreated or out-of-control wounds may cause severe consequences (including death) at the Storyteller’s discretion.

When the accumulated healing progress equals the current severity, the wound severity drops by 1, and progress resets to 0.
If healing rate is negative, and regeneration falls below 0, progress resets to current severity and severity increases by 1.

Healing Time

When the healing rate is determined and the situation is somewhat stable, here is the expected time to heal per healing rate

Severity 1 2 3 4 5 6 7 8 9 10
1 1 1 1 1 1 1 1 1 1 1
2 3 2 2 2 2 2 2 2 2 2
3 6 4 3 3 3 3 3 3 3 3
4 10 6 5 4 4 4 4 4 4 4
5 15 9 7 6 5 5 5 5 5 5
6 21 12 9 8 7 6 6 6 6 6
7 28 16 12 10 9 8 7 7 7 7
8 36 20 15 12 11 10 9 8 8 8
9 45 25 18 15 13 12 11 10 9 9
10 55 30 22 18 15 14 13 12 11 10
11 66 36 26 21 18 16 15 14 13 12
12 78 42 30 24 21 18 17 16 15 14
13 91 49 35 28 24 21 19 18 17 16
14 105 56 40 32 27 24 21 20 19 18
15 120 64 45 36 30 27 24 22 21 20
16 136 72 51 40 34 30 27 24 23 22
17 153 81 57 45 38 33 30 27 25 24
18 171 90 63 50 42 36 33 30 27 26
19 190 100 70 55 46 40 36 33 30 28
20 210 110 77 60 50 44 39 36 33 30
21 231 121 84 66 55 48 42 39 36 33
22 253 132 92 72 60 52 46 42 39 36
23 276 144 100 78 65 56 50 45 42 39
24 300 156 108 84 70 60 54 48 45 42
25 325 169 117 91 75 65 58 52 48 45

Treatment

Treatment is started via a Competence or Theory + Healing Skill check, depending on approach.
Medicines and equipment provide bonuses or penalties, if the roll clears the [5] threshhold, the healing skill can be used for the healing rolls as long as treatment continues.

Treating Contamination

In all cases Alacast is used to precipitate Contamination from the body, the
crudest way is to introduce Alacast into the bloodstream to precipitate the contamination inside the body and hope the body expels it on its own, more refined ways are basically a dialysis or a very specific targeting of crystallization seeds and retrieval of precipitation clusters.

Treatment Methods

Name Threshhold
Nano-Directed Dialysis 1
Filtered Dialysis 3
Saline-Alacast Solution Injection 8
Directly applied Alacast powder 9

Medicine

Medicine is consumed during treatment:
severity × 100g per wound.


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