weapons

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Weapons

Weapons have the following stats:

Example weapons

These weapons are examples and templates to create more

Sniper Rifle

Range: 100m / 800m / 100m
Ammo: 10/1kg
Shot Interval: 8 sec
Handling: -2
Damage: 20
Crit: Resonance with 10 applies damage again once per Amplitude
Skill: Longrifles

Heavy Revolver

Range: 5m / 20m / 10m
Ammo: 6 shots / 0.5 kg
Shot Interval: 3 sec
Handling: 0
Damage: 15
Crit: Resonance with 6 causes stun if damage is inflicted
Resonance with 1 causes fumble (injury or loss of weapon)
Skill: Handguns, Fitness below 3 means more fumble resonances per

Light Revolver

Range: 1m / 20m / 8m
Ammo: 8 shots / 0.3 kg
Shot Interval: 1 sec
Handling: +1
Damage: 8
Crit: -
Skill: Handguns

Revolver Shotgun

Range: 3m / 10m / 5m
Ammo: 5 shots / 0.7 kg
Shot Interval: 5 sec
Handling: -1
Damage: 20 (slug), 15 (shot)
Crit: Any resonance causes Frequency*Amplitude knockback
Skill: Shotguns
Using Shot halves opposing dodge

Wooden Bow

Range: 20m / 50m / 20m
Ammo: 1 shot / 0.1 kg
Handling: 0
Damage: 15
Crit: Resonance 4+ causes bleeding
Skill: Archery

Tooth Spear

Range: 0.5/2/0.1
Handling: +1
Damage: 28
Crit: Resonance with 7+ lowers opposing Result by Amplitude
Skill: Melee Weapons

Free attack against opponents trying to move into optimal range. On success the movement fails.

Obsidian Knife

Range: 0/1/0.05
Handling: +2
Damage: 18
Skill: Melee Weapons

Always damages surface seals on succesful hit.


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