trade

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These entries are generally equivalent in value. Local supply and demand may vary prices.
If there's no in-world reason for variance, roll for it:

Price variance formula:

> ((−1)^1d10 × 1d10 × 5)%

Additionally, traders keep a share of the value for themselves:

Threshold 0 5 8 11 14 17 20
Kept % 50 33 20 10 5 2 0

> Goods at 100% value are equivalent to one another, and each line equals 4 character creation points.


Tradegoods

Storage Article
10g Elixir of Life (EOL)
100g Alacast
500g Experimental Tech Parts (ETP)
1kg High Tech parts (HTP)
1.5kg Advanced Gene Therapy Medicine (AGT)
5kg Medium Tech parts (MTP)
10kg Potent Medicine
50kg Low Tech parts (LTP)
50kg Seeking Rockets
100kg Processed Medicine
100kg Basic Rockets
100kg Artillery
200kg Basic Medicine
500kg Improvised/Herbal Medicine
500kg Base Tech parts (BTP)
500kg Basic Ammunition
1000L Drinking Water (500 days of drinking)
500L / 35kg Liquid Hydrogen
1t Coal
350L Liquid Combustion Fuel
100kg High Energy Rations (0.4kg/day/person)
1t Normal Food (2.5kg/day/person)
Medium Quality Blueprint

Example

Character A wants to trade 5t of Base Tech Parts (BTP) for Alacast.

Step 1: Price rolls

Exchange rate:
(500 × 1.15) / (100 × 1.2) = 4.79

So:

> 5000kg of BTP = 1043g Alacast

Step 2: Barter roll

Result:

> 938g Alacast received


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