movement

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Movement Systems

Type Energy Heat Anchor Dynamics Thrust/t Extra
Basetech
Rail 55 0 0.001 500 50 Rails
Simple Wheels 100 0 8 20 20 Flat terrain
Floatation 15 0 0 5 90 Water
Lowtech
Complex Wheels 175 1 3 100 40 Somewhat flat terrain
Tracks 100 3 1 15 60 Rough terrain
2 Simple Legs 30 2 2 14 45 All terrain
4 Simple Legs 30 4 1 12 45 All terrain
6 Simple Legs 30 6 0.5 10 45 All terrain
Jumpjets 1000 10 50 50 100 Upwards only
Midtech
2 Flexible Legs 100 3 3 10 100 Humanoid
4 Flexible Legs 100 5 2 8 100 Stable walk
6 Flexible Legs 100 7 1 6 100 High stability
Boostjets 2000 15 20 250 120 Any direction
Hightech
Spiderwalker 150 9 0.1 5 200 Any surface

Speed Calculations:

under construction!

calculate base friction by calculating (Anchor/100)total mech weight
Thrust (times tonnage) divided by the total weight of the mech is acceleration
net acceleration is acceleration - base friction
Maximum speed is the square root of (10 * Dynamics * net acceleration)
Example
60 ton mech with thrust 60 at anchor 1
friction is 0.6
acceleration = 60/60 = 1
net_accel = 0.4
sqrt(10
15*0.4)=7.75 m/s (ir roughly 27 kmh)
at 2 tons that would be net_accel of 1.4 raising speed to 14.5 m/s or 18 with 3tons
(which is 52km/h and 64 km/h respectively)
filling the mech somehow with 50% tracks:
acceleration = 59.4 ==> 66 m/s

acceleration duration is sqrt(dynamics10)/sqrt(net_acceleration)3 rounds ... ish... for now

Airdrag = (49 * Speed² * Area) / 80 Speed = Power / (Friction + Airdrag)


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