Movement systems provide the propulsive force for the mech. Mecha movement is determined by raw power against weight and the environment.
The Anchor represents the Weight based hurdle to overcome to get moving at all.
The higher the Anchor stat of a movementsystem, the bigger the role in how much energy is required to move.
The Dynamics stat represents aerodynamic efficiency and mechanical smoothness.
Low Dynamics represent high air resistance or other factors that dominate at high speeds, while high Dynamics means the System is well optimized for reaching high speeds.
A mecha continues to accelerate as long as its net force (Thrust minus friction and drag) is positive.
Movement systems scale with installed weight. Multiply per-ton stats by tons installed to get total values. Each system has a sensible weight range - installing outside it may produce odd results.
| Type | E/t | H/t | Anchor/t | Dyn/t | Thrust/t | Min t | Max t | Extra | Hardpoint |
|---|---|---|---|---|---|---|---|---|---|
| Basetech | |||||||||
| Rail | 18 | 0 | 0.0003 | 167 | 50 | 1 | 20 | Rails | no |
| Simple Wheels | 60 | 0 | 5 | 13 | 20 | 0.5 | 8 | Flat terrain | no |
| Floatation | 15 | 0 | 0 | 5 | 90 | 0.5 | 10 | Water | no |
| Lowtech | |||||||||
| Complex Wheels | 90 | 0.5 | 1.5 | 50 | 40 | 0.5 | 10 | Somewhat flat terrain | no |
| Tracks | 30 | 1 | 0.3 | 5 | 60 | 1 | 30 | Rough terrain | no |
| Simple Legs (pair) | 10 | 0.5 | 0.5 | 5 | 45 | 1 | 15 | All terrain | yes |
| Jumpjets | 1000 | 10 | 50 | 50 | 100 | 0.5 | 5 | Upwards only | yes |
| Midtech | |||||||||
| Flexible Legs (pair) | 20 | 0.6 | 0.6 | 2 | 100 | 2 | 25 | Humanoid | yes |
| Boostjets | 1000 | 8 | 10 | 125 | 120 | 1 | 8 | Any direction | yes |
| Hightech | |||||||||
| Spiderwalker (set) | 40 | 2 | 0.025 | 1 | 200 | 0.5 | 10 | Any surface | yes |
| Anti-Grav | 170 | 7 | 0 | 50 | 150 | 1 | 20 | Flight | yes |
Leg count: Legged systems list values per pair. For 4 legs (2 pairs), double energy and heat. For 6 legs (3 pairs), triple them. Anchor, Dynamics, and Thrust scale with total installed weight regardless of leg count.
Speed Calculations:
The mecha's speed is calculated iteratively in 0.1-second intervals until it reaches a steady state (where acceleration becomes negligible).
Thrust * Amount (in kN).Anchor * Total Mecha Mass (in kN).100 * Speed²Speed² / (Dynamics / 10)(Thrust - Friction - Drag) / Total Mass (in m/s²).Speed = Speed + (Acceleration * 0.1).Rule of Thumb:
For quick reference without a computer, you can estimate a mecha's performance using these formulas:
(Thrust * Amount) - (Anchor * Total Mass)3.6 * sqrt(Net Force * Dynamics / 10)3.6 * (Net Force)^(1/3)4.7 * Total Mass * sqrt(Dynamics / Net Force) seconds.10 * Total Mass / (Net Force)^(2/3) seconds.*Example*: A 20-ton mecha with 200kN Thrust, 1.5 Anchor, and 5 Dynamics:
* Net Force = 200 - (1.5 * 20) = 170.
* Top Speed = 3.6 * sqrt(170 * 5 / 10) ≈ 33 km/h.
* Duration (90%) = 4.7 * 20 * sqrt(5 / 170) ≈ 16 seconds.