| Type | Energy | Heat | Anchor | Dynamics | Thrust/t | Extra |
|---|---|---|---|---|---|---|
| Basetech | ||||||
| Rail | 55 | 0 | 0.001 | 500 | 50 | Rails |
| Simple Wheels | 100 | 0 | 8 | 20 | 20 | Flat terrain |
| Floatation | 15 | 0 | 0 | 5 | 90 | Water |
| Lowtech | ||||||
| Complex Wheels | 175 | 1 | 3 | 100 | 40 | Somewhat flat terrain |
| Tracks | 100 | 3 | 1 | 15 | 60 | Rough terrain |
| 2 Simple Legs | 30 | 2 | 2 | 14 | 45 | All terrain |
| 4 Simple Legs | 30 | 4 | 1 | 12 | 45 | All terrain |
| 6 Simple Legs | 30 | 6 | 0.5 | 10 | 45 | All terrain |
| Jumpjets | 1000 | 10 | 50 | 50 | 100 | Upwards only |
| Midtech | ||||||
| 2 Flexible Legs | 100 | 3 | 3 | 10 | 100 | Humanoid |
| 4 Flexible Legs | 100 | 5 | 2 | 8 | 100 | Stable walk |
| 6 Flexible Legs | 100 | 7 | 1 | 6 | 100 | High stability |
| Boostjets | 2000 | 15 | 20 | 250 | 120 | Any direction |
| Hightech | ||||||
| Spiderwalker | 150 | 9 | 0.1 | 5 | 200 | Any surface |
Speed Calculations:
under construction!
calculate base friction by calculating (Anchor/100)total mech weight
Thrust (times tonnage) divided by the total weight of the mech is acceleration
net acceleration is acceleration - base friction
Maximum speed is the square root of (10 * Dynamics * net acceleration)
Example
60 ton mech with thrust 60 at anchor 1
friction is 0.6
acceleration = 60/60 = 1
net_accel = 0.4
sqrt(1015*0.4)=7.75 m/s (ir roughly 27 kmh)
at 2 tons that would be net_accel of 1.4 raising speed to 14.5 m/s or 18 with 3tons
(which is 52km/h and 64 km/h respectively)
filling the mech somehow with 50% tracks:
acceleration = 59.4 ==> 66 m/s
acceleration duration is sqrt(dynamics10)/sqrt(net_acceleration)3 rounds ... ish... for now
Friction:
F = Mass * Ground Coefficient / 100 * 9.81
Air Drag:
Airdrag = (49 * Speed² * Area) / 80
Speed = Power / (Friction + Airdrag)