armor

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Armor

Armor encompasses all sorts of armor from personal to mechsized.
When damage reaches a protected location, the armor rolls to reduce it.
Armor effectiveness is scaled by the square root of its weight in tons:

total reduction = (flat damage reduction * scaling factor) + roll result * (1 + roll scaling * scaling factor)

The roll uses the Armors Grade and the Structure rating of its installation.
These values are calculated once when the armor is installed and a reduction table can be generated.

Stats

Flat Damage Reduction - multiplied by the scaling factor.
Roll scaling - bonus roll multiplier per scaling factor.
Grade - the armor material's quality.
Structure - installation quality, from the refit roll.

Since Seals sit on top of the armor usually, they get damaged, no matter if the Armor holds or not.

Personal Armor

This is armor on the personal scale, meant to be worn. The scaling factor is 1
regardless of weight, and personal armor materials have Protection 0 and Roll
scaling 0 — the entire reduction comes from the roll.

Hazard suit

Has a lot higher capacity for seals than regular clothes

Armored clothes

Clothes reinforced with materials like kevlar, having some plates in some spots

Light Armor

The same materials as armored clothes, but with an underlying structure, plate holders, and rigging to allocate the load

Combat Armor

Modern military-grade body armor with hard plates, modular protection, and moderate sealing options. Effective against small arms and shrapnel.

Assistive Combat Suit

An armored exoskeleton equipped with military grade modular armor plates, compensating its own weight.

Heavy Unpowered Armor

Extremely heavy armor, of a low tech

Mech armor

The Structure stat reflects how well armor is installed and integrated. When it has degraded through field repairs it can be restored by doing an armor refit in a Workshop, Hangar, or Drydock of appropriate size.

To refit armor, spend 50% of the armor's total weight (in tons) in Parts of the appropriate Techlevel, to make a check, involving Practice, Engineering (build or repair) and any Proficiency relating to the armor. After reinstallation, the Structure rating becomes one of the following tiers: [5, 9, 13, 17, 20]
Optionally the roll can be kept back until the armor takes its first hit.

A Refit takes 1 day per ton of armor weight (minimum 1 day). A rush job takes half the time but imposes 1 Malus Die. A meticulous job takes 7 times the time but gives 1 Bonus Die.

Multiple characters may work together, dividing the required time, if each has the necessary proficiency. Only the leader rolls.

Tools and facility quality affect the outcome:
- If the tools/workshop are 1 or more tiers higher, add 1 Bonus Die.
- If they are 1 tier lower, apply 1 Malus Die.
- More than 1 tier below: reinstallation is not possible.
- Having Blueprints

A Mech has sectors, that need to be armored and often layer armor. Weight is given per sector.
A Segment of armor is one Type of armor with a specified weight. A Sector can have multiple armor segments, but they need to be ordered.
Segments process damage from outside in, canceling the damage propagation if the damage is fully absorbed.
If not otherwise given, repair rolls below 5 lower structure.

Outside Cargo

Each of these might provide decent protection if installed correctly, and provides 1 ton of extra cargo storage, however the "armor" in question is precious cargo, which will be destroyed if it is ever overcome (and possible by just being shot at)

Metal Plating

Ultra High Density Composite

Sheetmetal

Composite Plating

Common, but effective

Active Plating

If the active part is on, incoming projectiles get counter-blasted by highly charged explosion-liquified metal.
On a resonance with 1, The module turns off and must reboot, on Amplitudes of more than 1, the system is damaged and passive until repaired.

SpeedShell

While speed is higher than 10m/s, this armor provides extra heat venting equal to its Grade / segment

Ion Armor

This hightech armor provides excellent protection, at a risk. The energy costs are very low as the ion field builds, but failure means a shock to the internals which usually damages the linked energy system, as well as turning the module into high tech scrap. Even then, its protection ends after the attack.

Holomatrix

This advanced defensive system provides a flat reduction of 10 regardless of mass or roll. Its vulnerability to contamination and high repair costs are its only weaknesses.


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