Attributes represent in which aspects of the game world a character excels and where they do not.
Every Attribute can be applied to a variety of general actions — see the examples in the table below.
Social
Mental
Physical
Ability
Special
Resolve
Perception
Fitness
Practice
Intuition
Impression
Mind
Dexterity
Insight
Focus
Sympathy
Knowledge
Agility
Theory
Discipline
Physical Attributes
Fitness: general physical actions, strength, endurance, healing