Biochroma represents the integration of biology and human intent. It is split into these traditional colors, as its full scope is too vast for individuals to hold.
Each Color is its own Skill.
Red focuses on managing life itself, including health, healing, decontamination, pharmacology, human genetics and obscurer things like automedics and healing potions.
Green deals with the passive environmental, like agriculture, anomalies, detoxification and plant genetics.
Blue once only dealt with the deep, the study and utilization of megafauna and bodies of water have advanced far.
White applies biological processes to industrial manufacturing, including air purification, ore refining and contamination hardening.
Black encompasses the dark arts, such as cybernetic integration, synthetic life, and artificial intelligence. It is rare and merely knowing about it varies from frowned upon to highly illegal, depending on area. Autonomous Machines are usually illegal, while prosthetics tend to be generally accepted.
The Computer skill defines proficiency in interacting with digital systems, including:
Programming — Developing or modifying software.
Usage — Operating complex computer functions as intended.
Hacking — Manipulating systems outside their designed behavior.
Engineering
Engineering is a skill that covers constructing and maintaining mechanical systems:
Repair — Restoring functionality.
Design — Planning and drafting mechanical systems.
Build — Assembling and fabricating machines.
Auxiliary Training
Auxiliary Training refers to specialized skills related to specific equipment and tactics.
Marking these as Aux-Defense and so on is recommended
Defense
Decoys — Tools that misdirect enemy targeting systems.
Shields — Devices that absorb or block kinetic impacts.
Deflectors — Equipment that redirects energy or projectiles.
Offense
Explosives — Handling and deploying raw explosives, mines, charges, and improvised devices.
Sniping — Precision targeting tactics prioritizing accuracy over firing rate.
Gadgets — Use of concealed or specialized weaponry and devices.
Recon
Scanners — Equipment for gathering and analyzing data.
Suppressors — Technologies for reducing visibility or noise, including stealth gear.
Sabotage — Techniques involving electronic warfare and physical disruption.
Utility
Communications — Managing information transfer equipment.
Reprocessing — Transforming materials via technological means.
Utility Movement — Operating devices that enable nonstandard locomotion.
Proficiencies
These skills are generalizations and should be fleshed out more, also this is far from an exhaustive list.
Metalworking
Ceramics
Leatherworking
Boneworking
Woodworking
Woodcraft
Animal Care
Professions
Professions represent the character’s primary roles and core activities. Each profession defines a specific set of skills and tasks the character regularly performs. Typically, a character cannot fully engage in two professions simultaneously. This system is flexible and open-ended; examples include:
Soldier — marching, maintaining alertness and composure, building fortifications, assessing combat situations
Cook — preparing food, handling ingredients, working quickly and precisely in the kitchen
Hunter — camouflage, tracking, knowledge of huntable animals
Scout — reconnaissance, navigation, gathering intelligence while remaining undetected
Scholar — research, analysis, knowledge of history, science, or niche subjects
Diplomat — mediating disputes, persuasion, understanding cultures and etiquette